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Blood and Guts (and friends) → [Eng]World of Warcraft - General → Wotlk talent calculator
Sword and Board is ridiculously annoying. You have to check your Shield Slam cooldown every 1.5s. It's a very effective ability, but it takes a lot of the fun out of tanking. Everything else in protection is almost only useful for tanking 5 mans.
Fury is okay, nice pve-Dmg with Titan's Grip, but currently your swing timer resets when slamming with 3/3 Bloodsurge, which makes it totally pointless. Heroic Leap is a fun ability, but not really useful either.
Arms tree is just bad.
Very disappointed so far.
I, and other wars on forums, agree the arms tree suck ass as is.
I dont agree with sword and board. Most of the time I mash thru my macros so I see it as a passive ability, but didnt test.
Shockwave seems really overpowered. 20 sec CD, 4sec stun, this pretty much looks like AE tanking. Dont know what the tankadins have but they just got served
I dont understand your point about 5 man tanking. Its true they added only 1 survival abilitiy with critical block (uncontrolled grrr) rest is only more agro management tools.
You tested mogi? What about raiding?
Level cap is still 77 so no raiding for now
I, and other wars on forums, agree the arms tree suck ass as is.
I dont agree with sword and board. Most of the time I mash thru my macros so I see it as a passive ability, but didnt test.
Shockwave seems really overpowered. 20 sec CD, 4sec stun, this pretty much looks like AE tanking. Dont know what the tankadins have but they just got servedI dont understand your point about 5 man tanking. Its true they added only 1 survival abilitiy with critical block (uncontrolled grrr) rest is only more agro management tools.
You tested mogi? What about raiding?
Sure, Shockwave is nice for 5 mans. You're still not comparable to Paladins, because you can't use Shockwave at the beginning of a pull (unlike Consecration). I can't imagine that raidbosses are affected by it
My point about 5 mans is simple:
- Vigilance is useless for raiding and not worthy of a 31 point talent
- Stalwart Protector is useless for raid bosses
- Safeguard seems really really useless for ... everything
- Critical Block will be useless for raiding unless they change bosses damage considerably (blocking an extra 500 damage off every third 8k hit really only makes your healers overheal more)
- There's no way that Shockwave will affect raid bosses
The only useful new talents for raiding are all threat related really, and so far I lost more threat from losing the 6 expertise off of Defiance than I gained
And, no, I didn't test raiding. I'm only level 72, leveling is boring, playing without mods sucks and I'm working a lot atm.
And, fyi, paladin tanks had a lot of their complaints addressed in wotlk: bad gear selection should be gone now (they will use the same gear as warriors an DKs, converting stamina to threat), bad mana efficiency and no melee slow.
Yeah, thats what I heard... pala and wars on same gear, going to be fun...
Yeah, thats what I heard... pala and wars on same gear, going to be fun...
Why? is it better to have both use same armor so you have the paladin with a warrior bp because the paladin's one doesnt drop or bad luck with perma drop of a non-needed item like 12 paladin bp ? ;p
Or bard horn
Astartee wrote:Yeah, thats what I heard... pala and wars on same gear, going to be fun...
Why? is it better to have both use same armor so you have the paladin with a warrior bp because the paladin's one doesnt drop or bad luck with perma drop of a non-needed item like 12 paladin bp ? ;p
BPs are/were tokens. There are no "non-needed" items. With 3 classes tokens there were always somebody happy, paladins and warriors were not on the same token.
For things like tank weapons... less bad luck for more competition? Bah
haaaa ok, i understand now, ok, maybe there wil lbe more tank token then? ;p
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